Races allowed in the campaign include elf, dwarf, gnome, human, halfling, half-elf, half-orc. There are drow in my world, but the non-evil ones were killed and eaten long ago.
Start a character off with 27 point buy.
No evil characters please. I prefer running a heroic campaign, and I’d prefer good aligned characters … or at least neutral characters with an altruistic streak.
I plan on using standard/current rules for the most part with a couple of notable exceptions.
Items that adjust Stats (strength, int, etc) work a little differently than listed in the book; they add to your base ability,. they don’t replace it. For example, Gauntlets of Ogre Power add +2 to your strength (max 19), they don’t change it to 19. Any item that have a maximum score of 20 or less no longer requires attunement, while items that can increase above 20 still require attunement.
When it comes to death and dying, there is a cost to dying in my world. Most NPCs can’t be raised from the dead. If a PC dies and is raised, there will probably be consequences that have to be dealt with. Exact details will be dealt with in-game (although perhaps not in the same game session the PC is raised in) and won’t be meta-game penalties but repurcussions that have to be dealt with by the PCs.
Finally, I view a home campaign as a shared world. I have a set framework of how the world works and I have a good idea of what different factions and powers are doing. How the characters interact with the world and change the course of those factions and powers is up to the PCs.