Asgardian deities are listed below and are taken from Norse Mythology. Demihuman Deities are below.
NE God of the sea and storms. Domain: Tempest
Aegir is the god of the sea, and Loki’s brother. He was both worshipped and feared by sailors, for they believed that Aegir would occasionally appear on the surface to take ships, men and cargo alike, with him to his hall at the bottom of the ocean. Sacrifices were made to appease him, particularly prisoners before setting sail.
His wife is the sea goddess Ran with whom he has nine daughters (the billow maidens), who wore white robes and veils. His two faithful servants are Eldir and Fimafeng. The latter was killed by the treacherous god Loki during a banquet the gods held at Aegir’s undersea hall near the island of Hler (or Hlesey). Aegir was known for the lavish entertainment he gave to the other gods.
NG god of beauty and poetry. Domain: Life, Light
The god of light, joy, purity, beauty, innocence, and reconciliation. Son of Odin and Frigga, he was loved by both gods and men and was considered to be the best of the gods. He had a good character, was friendly, wise and eloquent, although he had little power. His wife was Nanna daughter of Nep, and their son was Forseti, the god of justice. Balder’s hall was Breidablik (“broad splendor”). He was said to shine brighter than the sun and gave mankind the gift of song and poetry.
Most of the stories about Balder concern his death. He had been dreaming about his death, so Frigga extracted an oath from every creature, object and force in nature (snakes, metals, diseases, poisons, fire, etc.) that they would never harm Balder. All agreed that none of their kind would ever hurt or assist in hurting Balder. Thinking him invincible, the gods enjoyed themselves thereafter by using Balder as a target for knife-throwing and archery.
The malicious trickster, Loki, was jealous of Balder. He changed his appearance and asked Frigga if there was absolutely nothing that could harm the god of light. Frigga, suspecting nothing, answered that there was just one thing: a small tree in the west that was called mistletoe. She had thought it was too small to ask for an oath. Loki immediately left for the west and returned with the mistletoe. He tricked Balder’s blind twin brother Hod into throwing a mistletoe fig (dart) at Balder. Not knowing what he did, Hod threw the fig, guided by Loki’s aim. Pierced through the heart, Balder fell dead.
While the gods were lamenting Balder’s death, Odin sent his other son Hermod to Hel, the goddess of death, to plead for Balder’s return. Hel agreed to send Balder back to the land of the living on one condition: everything in the world, dead or alive, must weep for him. And everything wept, except for Loki, who had disguised himself as the witch Thokk. And so Balder had to remain in the underworld.
The others took the dead god, dressed him in crimson cloth, and placed him on a funeral pyre aboard his ship Ringhorn, which passed for the largest in the world. Beside him they lay the body of his wife Nanna, who had died of a broken heart. Balder’s horse and his treasures were also placed on the ship. The pyre was set on fire and the ship was sent to sea by the giantess Hyrrokin.
Loki did not escape punishment for his crime and Hod was put to death by Vali, son of Odin and Rind. Vali had been born for just that purpose. After the final conflict (Ragnarok), when a new world arises from its ashes, both Balder and Hod will be reborn.
He is good in alignment and has the domains Good, Healing, Knowledge, Sun. His favored weapon is the greatsword
LG god of knowledge and poetry. Domain: Knowledge
The god of eloquence and poetry, and the patron of skalds (poets) in Asgardian mythology. He is a son of Odin and Frigga. Runes were carved on his tongue and he inspired poetry in humans by letting them drink from the mead of poetry. Bragi is married to Idun, the goddess of eternal youth. Oaths were sworn over the Bragarfull (“Cup of Bragi”), and drinks were taken from it in honor of a dead king. Before a king ascended the throne, he drank from such a cup.
His favored weapon is the longsword
_CE god of savagery and destruction, god of lycanthropes _
Fenris is a gigantic and terrible monster in the shape of a wolf. He is the eldest child of Loki and the giantess Angrboda. The gods learned of a prophecy which stated that the wolf and his family would one day be responsible for the destruction of the world. They caught the wolf and locked him in a cage. Only the god of war, Tyr, dared to feed and take care of the wolf.
When he was still a pup they had nothing to fear, but when the gods saw one day how he had grown, they decided to render him harmless. However, none of the gods had enough courage to face the gigantic wolf. Instead, they tried to trick him. They said the wolf was weak and could never break free when he was chained. Fenris accepted the challenge and let the gods chain him. Unfortunately, he was so immensely strong that he managed to break the strongest fetters as if they were cobwebs.
After that, the gods saw only one alternative left: a magic chain. They ordered the dwarves to make something so strong that it could hold the wolf. The result was a soft, thin ribbon: Gleipnir. It was incredibly strong, despite what its size and appearance might suggest. The ribbon was fashioned of six strange elements: the footstep of a cat; the roots of a mountain; a woman’s beard; the breath of fishes; the sinews of a bear; and a bird’s spittle.
The gods tried to trick the wolf again, only this time Fenris was less eager to show his strength. He saw how thin the chain was, and said that was no pride in breaking such a weak chain. Eventually, though, he agreed, thinking that otherwise his strength and courage would be doubted. Suspecting treachery however, he in turn asked the gods for a token of good will: one of them had to put a hand between his jaws. The gods were not overly eager to do this, knowing what they could expect. Finally, only Tyr agreed, and the gods chained the wolf with Gleipnir. No matter how hard Fenris struggled, he could not break free from this thin ribbon. In revenge, he bit off Tyr’s hand.
Being very pleased with themselves, the gods carried Fenris off and chained him to a rock (called Gioll) a mile down into the earth. They put a sword between his jaws to prevent him from biting. On the day of Ragnarok, Fenris will break his chains and join the giants in their battle against the gods. He will seek out Odin and devour him. Vidar, Odin’s son, will avenge his father by killing the wolf.
N god of justice. Domain: Light
Forseti is the god of justice. He is the son of the god Balder and his mother is Nanna. Forseti rules in the beautiful palace Glitnir, which serves as a court of justice and where all legal disputes are settled. Like his father Balder, he was a gentle god and favored peace so all judged by him could live in safety as long as they upheld his sentence. Forseti was so respected that only the most solemn oaths were uttered in his name. Glitnir has a roof of silver that is supported by pillars of red gold.
His favored weapon is the longsword
NG goddess of fertility and love. Domain: Life
Freya was thought to be the most desirable of all goddesses. She is a goddess of love, sex, war, beauty, magic (particularly enchantment) and attraction. Called upon in matters of love, lust and passion, she loves music, spring and flowers, and is particularly fond of the elves (and fairies). Freya is one of the foremost goddesses of the Vanir.
She is the daughter of the god Njord, and the sister of Frey. Later she married the mysterious god Od, who disappeared. When she mourned for her lost husband, her tears changed into gold. When she desired to acquire the famous necklace Brísingamen from Abbathor (dwarven god of greed and wealth) he desired a night with her, a demand which she eventually accepted.
As a battle-goddess, Freya rides a boar called Hildisvín the Battle-Swine who is actually her human lover Ottar in disguise. The boar has special associations within Norse Mythology, both relative to the notion of fertility and also as a protective talisman in war, probably because real boars can be quite fierce animals. At other times Freya rides a chariot drawn by a pair of cats the size of lions.
Freya was a skilled practitioner of magic/sorcery which she introduced to the Aesir.
Freya lives in the beautiful palace Folkvang (“field of folk”), a place where love songs are always played, and her hall is Sessrumnir. She divides the slain warriors with Odin: one half goes to her palace, while the other half goes to Valhalla. Women also go to her hall.
Her favored weapon is the rapier. Many of her followers are sorcerers.
NG god of fertility and the sun. Domain: Light, Nature
Frey is the god of sun and rain, and the patron of bountiful harvests. He is both a god of peace and a brave warrior. He is also worshipped by many of the elves. Frey is the most prominent and most beautiful of the male members of the Vanir, and is called ‘God of the World’. After the merging of the Aesir and the Vanir, Frey was called ‘Lord of the Aesir’. Frey was also called upon to grant a fertile marriage.
He is married to the beautiful giantess Gerd, and is the son of Njord. His sister is Freya. He rides a chariot pulled by the golden boar Gullinbursti which was made for him by Moradin. He owns the ship Skidbladnir (“wooden-bladed”), which always sails directly towards its target, and which can become so small that it can fit in Frey’s pocket. He also possesses a sword that would by itself emerge from its sheath and spread a field with carnage whenever the owner desired it.
Frey’s shield bearer and servant is Skirnir, to whom he gave his sword, which Skirnir demanded as a reward for making Gerd his wife. On the day of Ragnarok he will battle without weapons (for he gave his sword away to Skirnir), and will be the first to be killed by the fire giant Surt.
He is chaotic good in alignment and has the domains Air, Good, Plant, Sun. His favored weapon is the greatsword.
N goddess of birth and fertility. Domain: Life, Light
As the wife of Odin, Frigga is one of the foremost goddesses of Asgardian mythology. She is the goddess of marriage, motherhood, fertility, love, household management, and domestic arts.
She has a reputation of knowing every person’s destiny, but never unveils it. As the mother of Balder, she tried to prevent his death by extracting oaths from every object in nature, but forgot the mistletoe. And by a fig made from mistletoe Balder died. Her hall in Asgard is Fensalir (“water halls”). Frigga’s messenger is Gna, who rides through the sky on the horse Hofvarpnir.
Her favored weapon is a club or dagger.
The monstrous hound Garm guards the entrance to Helheim, the Asgardian realm of the dead. It has four eyes and a chest drenched with blood, and lives in Gnipa-cave. Anyone who had given bread to the poor could appease him with Hel cake. On the day of Ragnarok, Garm will join the giants in their fight against the gods. The god of war Tyr will kill it in this cataclysmic battle but will die from the wounds inflicted by the hound.
LN god of watchfulness and loyalty. Domain: Light, War
Heimdall is the god of light, the son of nine mothers. He was born at the end of the world and raised by the force of the earth, seawater and the blood of a boar. Because of his shining, golden teeth he is also called Gullintani (“gold tooth”). His hall is Himinbjorg, The Cliffs of Heaven, and his horse is Gulltop. Heimdall carries the horn Gjallar.
He is the watchman of the gods and guards Bifrost, the only entrance to Asgard, the realm of the gods. It is Heimdall’s duty to prevent the giants from forcing their way into Asgard. He requires less sleep than a bird and can see a hundred miles around him, by night as well as by day. His hearing is so accurate that no sound escapes him: he can even hear the grass grow or the wool on a sheep’s back. At the final conflict of Ragnarok he will kill his age-old enemy, the evil god Loki, but will die himself from his wounds.
As the god Rig (“ruler”), Heimdall created the three races of mankind: the serfs, the peasants, and the warriors.
His favored weapon is the longsword or spear.
NG goddess of the underworld. Domain: Death
Hel is the ruler of Helheim, the realm of the dead. She is the youngest child of the evil god Loki and the giantess Angrboda. She is usually described as a horrible hag, half alive and half dead, with a gloomy and grim expression. One half of Hel is a woman, the other half is a dead and rotting corpse.
The gods had abducted Hel and her brothers from Angrboda’s hall. They cast her in the underworld, into which she distributes those who are send to her; the wicked and those who died of sickness or old age. Her hall in Helheim is called Eljudnir, home of the dead.
Her favored weapon is the longsword.
CN god of luck. Domain: Trickery
The son of Odin and Frigga and the messenger of the gods. After the death of Balder, Frigga sought for one brave enough to face Hel, the ruler of the underworld and plead for his Balder’s return. The great hero Hermod the Nimble volunteered to make this dangerous journey. He mounted Odin’s steed Sleipnir and traveled to the underworld.
When Hermod came upon the gates of Hell, he jumped right over them and entered the great hall of the dead. There he saw Balder and he begged Hel to release him because Balder was loved by all so no-one could miss him. Hel was skeptical and agreed to release Balder on the condition that everything, dead or alive, should weep for Balder. If only one thing should not cry, then she would keep Balder in the realm of the dead. Hermod returned to the land of the living and told the gods what Hel’s terms were. But not everyone wept and therefore Balder had to remain in the underworld until the end of the world.
Hermod carries a magical staff called Gambantein.
His favored weapon is the quarterstaff.
Huginn and Muninn
Huginn (“thought”) and Muninn (“memory”) are the two raven of the chief god Odin. Each morning Odin sends forth these raven and they fly over the earth. At night they return and sit on his shoulders to tell him news of the world.
NG goddess of longevity and life. Domain: Life
The goddess of eternal youth, married to Bragi, the god of poetry. Idun is the custodian of the golden apples of youth. When the gods feel old age approaching, they only have to eat of the apples to become young again. She is also a goddess of fertility/pregnancy and birth, youth and death.
Idun was once abducted by the storm giant Thiazi and in this interval the gods began to age rapidly. She was eventually rescued by Loki who changed her into a nut and brought her back to her hall. The gods were restored to youth soon after.
Often worshipped by healers and herbalists, Idun is neutral good in alignment and has the domains Healing, Good, Plant. Her favored weapon is the long sword.
Jormungand is one of the three children of the god Loki and his wife, the giantess Angrboda. The gods were well aware that this monster was growing fast and that it would one day bring much evil upon gods and men. So Odin deemed it advisable to render it harmless. He threw the serpent in the ocean that surrounds the earth, but the monster had grown to such an enormous size that it easily spans the entire world, hence the name Midgard Serpent. It lies deep in the ocean where it bites itself in its tail, and all mankind is caught within his coils. It is said that all evil dragons are descended from Jormungand.
At the destruction of the universe, Jormungand and Thor will kill each other.
CE god of chaos and destruction. Domain: trickery
Loki is one of the major deities in the pantheon. He is a son of the giant Farbauti (“cruel striker”) and the giantess Laufey. He is regarded as one of Aesir, but is on occasion their enemy. He is connected with fire and magic, and can assume many different shapes (horse, falcon, fly). He is crafty and malicious, but was also heroic long ago. He has grown truly evil and is directly responsible for the death of Balder, the god of light.
Loki’s mistress is the giantess Angrboda, and with her he is the father of three monsters. His wife is Sigyn, who stayed loyal to him, even when the gods punished him for the death of Balder. He was chained to three large boulders; one under his shoulders, one under his loins and one under his knees. A poisonous snake was placed above his head. The dripping venom that lands on him is caught by Sigyn in a bowl. But every now and then, when the bowl is filled to the brim, she has to leave him to empty it. Then the poison that falls on Loki’s face makes him twist in pain, causing earthquakes.
On the day of Ragnarok, Loki’s chains will break and he will lead the giants into battle against the gods. Loki is often called the Sly One, the Trickster, the Shape Changer, and the Sky Traveler.
His favored weapon is the dagger.
Magni and Modi
CN gods of war and strength of arms. Domain: War
Magni and Modi, the sons of Thor, do not have many worshippers, as was common for sons and daughters of the major gods and goddesses. They did have a few, though, for the following reasons: Magni was considered the god of might, or strength, and was believed to be the only being in the Asgardian universe stronger than his father. His worshippers praised great strength and feats thereof. Magni was supposedly the only one besides Thor able to lift Mjollnir. Modi was the god of battle wrath. His worshippers were the archetypal berserks, some relying on drugs of various kinds to enhance their wrath and stifle fear. It is believed that some of his followers also worshipped Sif for her skill in battle.
NG god of sea and wind. Domain: Nature, Tempest
One of the Vanir and the god of the fertile land along the seacoast, as well as seamanship and sailing. He is the husband of Skadi and father of Frey and Freya. His dwelling is said to be Noatún ‘Ship-town’. Njord is also a god closely associated with fertility, as are the Vanir in general.
Njord and his children joined the Aesir as Vanir hostages after the Aesir/Vanir war. Such hostages are considered part of the family of the aristocracy and rightful leaders, but are not free to leave so as to secure the mutual interests of the peace treaty.
His favored weapon is the greatsword
N god of knowledge and war. Domain: Knowledge, War
The chief divinity of the Asgardian pantheon, the foremost of the Aesir. Odin is a son of Bor and Bestla. He is called Alfadir, Allfather, for he is indeed father of the gods. With Frigga he is the father of Balder, Hod, and Hermod. He fathered Thor on the goddess Jord; and the giantess Grid became the mother of Vidar.
Odin is not particularly popular with most people (most people revere Thor) as Odin is seen as stirring up war simply to cause more soldiers to die in battle for his armies in Valhalla.
Odin is a god of war and death, but also the god of poetry and wisdom. He hung for nine days, pierced by his own spear, on the world tree. Here he learned nine powerful songs, and eighteen runes. Odin can make the dead speak to question the wisest amongst them. His hall in Asgard is Valaskjalf (“shelf of the slain”) where his throne Hlidskjalf is located. From this throne he observes all that happens in the nine worlds. The tidings are brought to him by his two raven Huginn and Muninn. He also resides in Valhalla, where half of all slain warriors are taken.
Odin’s attributes are the spear Gungnir, which never misses its target, the ring Draupnir, from which every ninth night eight new rings appear, and his eight-footed steed Sleipnir. He is accompanied by the wolves Freki and Geri, to whom he gives his food for he himself consumes nothing but wine. Odin has only one eye, which blazes like the sun. His other eye he traded for a drink from the Well of Wisdom, and gained immense knowledge.
On the day of the final battle, Odin will be killed by the wolf Fenris. Some of the aliases he uses to travel incognito among mortals are Vak and Valtam.
According to legend, Odin was once good alignment, but is now obsessed with building his armies to defeat Loki. He is now neutral in alignment and has the domains Air, Knowledge, Magic, Travel, Trickery, War. His favored weapon is the spear.
CE goddess of storms. Domain: Tempest
Ran is the goddess of storms, and the wife of the sea god Aegir. She rules over the realm of the dead which is situated on the bottom of the ocean. She sinks ships and collects drowned sailors in her nets and takes them to her hall where she tenderly ministers them (drowned persons neither go to Valhalla nor to Helheim). With Aegir she is the mother of nine daughters (the billows), who wore white robes and veils.
Her favored weapon is the net.
CG goddess of war and protection (defense of home) . Domain: War
Sif is the wife of Thor and is often portrayed as a female warrior protecting the home while Thor is away on his many travels. While a devoted wife she is also independent and free-spirited, in many ways as strong-willed as Thor himself. As a practical joke, Loki once cut all her hair off, Garl Glittergold wove her new hair out of pure gold to replace her own. Gold is sometimes called “hair of Sif” for this reason.
She is associated with the protection of the innocent – especially women and children in an abusive relationship.
Her favored weapon is the longsword.
N goddess of earth and mountains. Domain: Nature
Wife of Njord and goddess of winter and survival. When the Aesir regretfully killed Skadi’s father, Weland-Thjazi, who had inflicted the Ice Age on the world, Skadi put on her skis and skied all the way to Valhalla. The gods agreed that they would have to repay her in some way. She would be able to choose any of the males as her husband, but she was only allowed to look at the feet as she chose. She looked long at all of the feet, and she chose the cleanest pair, thinking that it must belong to Baldur. It wasn’t Baldur, however, but Njord, whose feet were washed clean by the sea. Although they loved each other very much, their marriage wasn’t the best. Skadi lived in a land of winter, but Njord didn’t like being awakened all the time by the wolves, and he could hardly sleep anyway because it was so cold. Skadi couldn’t take living in a spring forest, being awakened early by the birds. And she thought it was a little too warm. But they decided to live a week at each place, and it worked well for them.
Her favored weapon is the greataxe.
LE god of . Domain: War
Surt is a Fire Giant who lives with the People of Muspel in Muspelheim, the realm of fire to the south. There he stands ever alert, brandishing his great, fiery sword which shines brighter than the sun. In Ragnarok, he is the one who sets the world on fire and burns it down.
His favored weapon is the greatsword.
CG god of storms and thunder. Domain: Tempest, War
Thor is the god of thunder, storms and growing crops. He is a son of Odin and Jord, and one of the most powerful gods. He is married to Sif, a fertility goddess. Their sons are Magni and Modi and his daughter is Thrud. Thor is helped by Thialfi, his servant and the messenger of the gods.
Thor was usually portrayed as a large, powerful man with a red beard and eyes of lighting. Despite his ferocious appearance, he was very popular as the protector of both gods and humans against the forces of evil. He even surpassed his father Odin in popularity because, contrary to Odin, he never requires human sacrifices.
During a thunderstorm, many believe that Thor rides through the heavens on his chariot pulled by the goats Tanngrisni (“gap-tooth”) and Tanngnost (“tooth grinder”). Lightning flashes whenever he throws his hammer Mjollnir. Thor wears the belt Megingjard which doubles his already considerable strength. His hall is Bilskirnir, which is located in the region Thrudheim (“place of might”). His greatest enemy is Jormungand, the Midgard Serpent. At the day of Ragnarok, Thor will kill this serpent but will die from its poison. His sons will inherit his hammer after his death.
His favored weapon is the warhammer.
CE god of frost giants and cold. Domain: War
Thrym is the king of the Frost Giants, and ruler of Jotunheim. Known more for relying on brute force and combat, he has a cunning streak. He is also known as the god of barbarians and thieves – particularly thieves that rely more on intimidation more than stealth.
His favored weapon is the Greataxe.
LG god of courage and strategy. Domain: Knowledge, War
The patron god of justice and war. He is the boldest of the gods, who inspires courage and heroism in battle. Tyr is represented as a man with one hand, because his right hand was bitten off by the gigantic wolf Fenris (in old-Asgardian, the wrist was called ‘wolf-joint’). He is the patron deity of most paladins.
At the day of Ragnarok, Tyr will kill the hound Garm, the guardian of the hell, but will die from the wounds inflicted by the animal.
His favored weapon is the longsword.
CN god of hunting and winter. Domain: Nature
The god of justice and dueling, as well as the patron god of agriculture. He excels in archery and in skiing and lives in his hall Ydalir (“yew dales”). He is the son of Sif and Thor.
His favored weapon is the quarterstaff or Longbow.
Largely based on Forgotten Realms deities, while The different races worship different pantheons (although many elves still worship Frey and Freya) all of the pantheons work with each other to some degree or other. In addition, this is not a comprehensive list, some deities are not widely worshiped or are not appropriate for PCs.
LG goddess of domestic life and negotiation. Domain: Life, Nature
(bair-oh-nahr troo-sill-vur) Moradin’s wife and goddess of safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths. The Revered Mother acts as an authority figure for the other dwarven gods and she uses her skills in negotiation and her calm demeanor as a way to keep the pantheon unified when tensions rise.
NG god of War. Domain: War, Tempest
(clan-gedh-din sihl-vur-beard) God of battle, war, valor, bravery, honor in battle. He is the dwarven deity of battle and honour in warfare. He is known as the the Father of Battle and the Lord of the Twin Axes. His holy symbol is two crossed battleaxes.
CG god of scholarship, invention, discovery. Domain: Light, Knowledge
He signifies the exploratory striving to blaze the trails of creativity by using accumulated knowledge to create that which is new and good. Brightmantle represents the progressive elements of a naturally conservative race that nonetheless prides itself on its infrequent innovations.
N Keeper of the Secrets Under the Mountains. Domain: Knowledge, Nature
(doo-muh-thoe-in) God of buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead.
LG god of scholarship, invention, discovery. Domain: Knowledge, Light
(mor-uh-din) A harsh but fair judge, he is strength and force of will embodied. Moradin inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies.
N god of luck, trickery, negotiation and wealth Domain: Trickery
Also known as The Laughing Dwarf by non-dwarves. While it seems that Vergadain represents the dwarves’ well-known dedication to the mercantile art of bargaining, those who know better are aware that he has an aspect that fills even the more legal-minded dwarves with pride. As such Vergadain also watches over those dwarves who use less-than-legal means to gain wealth. Regardless of how he is viewed, Vergadain delights in the art of the deal, no matter what it is, so long as it turns a profit.
Also known as the Vaenir
CG god of art and magic. Domain: Light
God of magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors. He is the patron god of all fey. He governs those things held in the highest esteem among elves such as magic, music, arts, crafts, poetry, and warfare. He approves of those who kill orcs and followers of Lolth, blesses those who aids others and becames angered at those who defile the dead, or flee from their foes.
CG god of philosophy and time. Domain: Knowledge
God of time, longevity, the moment of choice, history. He governs the orderly passage of time and guards against those who would alter the path of history. He is a philosopher, a patient teacher and instructor, who gives wisdom and knowledge to young and old alike
CG god of woodlands, nature, wild elves, druids. Domain: Nature
(RILL-ih-fane RALL-uh-thihl) His priests liken him to a giant ethereal oak tree so huge that its roots mingle with every other plant, he may even be an aspect of Yggdrasil (the world tree). The great tree draws into itself all the ebb and flow of the season and the lives within the woodlands of the green elves. At the same time it defends and protects those lands against disease, predation and assault of all kinds.
CG goddess of mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens. Domain: Knowledge, Life
(seh-ha-neen moon-boe) Wife of Corellon, as befits the elven goddess of mysteries, Sehanine is cloaked in secrets and illusions and rarely speaks her mind directly, preferring to communicate through a process of dreams, visions, and other mystic experiences. The Goddess of Moonlight is truly spiritual and ephemeral being who evades any attempt to define her and whose serenity surrounds her like a mantle of moondust. She has a special hatred of undead creatures with the exception of good-aligned undead beings who voluntarily prolong their existence in order to serve their kin
CG god of archery, hunting, wilderness survival. Domain: Nature
He teaches his followers the arts of hunting; including archery, moving unseen and hiding in the wild places. He watches over the borders of wilderness and farmed land and seeks to maintain the balance between them
NG god of forests, travel, nature. Domain: Nature
Patron deity of forest gnomes, he is always accompanied by his raccoon companion, Chiktikka Fastpaws
NG god of illusions, deception, traps, wards. Domain: Trickery
He is primarily concerned the protection of the gnome race through the art of illusion.
NG god of craftsmanship and mining. Domain: Knowledge, Life
An excellent craftsman with an unerring nose for finding metals in the earth. He is physically strong, and no stranger to battle. He helped forge Sif’s golden hair. He iss also concerned with the skills of gnomes working as artisans and crafstmen of all kinds.
NG god of mining, physical fitness, smithing, metalworking. Domain: War
God of vigilance, combat, martial defense. The sternest and most serious of gnome deities, Gaerdal is the patron of warriors and protectors of gnomish communities. As such, he is honored in some manner by nearly all good-aligned gnomes
LG god of protection, humor, trickery, gem cutting, gnomes. Domain: Trickery, Light
He is said to have discovered the first gnomes while exploring a cavern before telling them a joke and leading them into the world. Garl is the most popular of the gnomish deities, and honored, in one way or another, by nearly all gnomes.
CG goddes of protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition. Domain: Life
(yon-dah-lah) The creator of the halfling race and matriarch of not only the halfling pantheon, but the whole race itself. With her charming personality and friendly demeanor she is an example to all halflings; who almost all shared her curiosity, loyalty and sense of mischief.
Children of Yondalla:
(Any alignment) gods of the halflings. Domains: any
While Yondalla is the mother of all halflings, most halflings worship numerous minor deities that no one but halflings seem to be able to keep track of. While it may seem like halflings make up their gods as they go along, they all insist that is not the case.